Robert LaCosse currently serves as a User Experience Designer and Subject Matter Expert in games for Intel Corporation. His educational background includes industrial design, English, education, playwriting, and addiction studies. With 20 years experience in creating, running, and studying games, he is constantly working to expand the parameters of play in service of creating immersive experiences and player delight. His most recent product, “Blood Chemistry”, debuted at Oregon Museum of Science and Industry in October 2014 and he is slated to release another After Dark game on March 25th entitled “Propaganda”.
Outside Intel, Robert has provided PR and design direction for GameStorm Game Convention, Westercon Game Convention, and Game Lab Oregon. The Victory Condition Arcade and Workshop, a project initially started with the support of Webvisions International Conference, has helped him keep a finger on the pulse of game design in Portland while increasing visibility of the game design community.

